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core:
  command-aliases: 'goldenenchants,genchants,ge'
  lang: en
  prefix: 'GoldenEnchants'

general:
  # Define plugin task's tick interval here.
  # It's recommended to leave these values at defaults, but you can increase if you experiencing lags.
  tasks:
    arrow-trails:
      tick-time: 1
    passive-enchants:
      tick-time: 80
  
  # Enchantment settings.
  enchantments:
    # List of disabled enchantments.
    # Enchantment names are equals to enchantment config file names.
    disabled:
    - some_enchant
    - enchant_name
    - enchant_name2
    # Maximal amount of custom enchantments item can have.
    # This means you can't add more enchantments on anvils and such (commands still work tho).
    max-item-golden-enchants: 3
    # Enable this to allow Sword enchantments to be applied on Axes on enchantment table.
    sword-enchants-applies-to-axes: true
    # Enable this to allow Bow enchantments to be applied on Crossbows on enchantment table.
    bow-enchants-applies-to-crossbows: true
    # Enable this to allow Chestplate enchantments to be applied on Elytras on enchantment table.
    elytra-as-chestplate: true
    # Enable this to allow EVERY mob on the server have effects from Passive enchantments.
    # Disable this if you experiencing lags.
    allow-passive-enchants-for-mobs: false
  
  # Enchantment table settings.
  enchantment-table:
    # Maximal amount of custom enchantments that can be applied at the same time.
    # Please note: amount of custom enchantments will be selected in range of 0 to this value.
    max-golden-enchants: 2
    # Chance to process custom enchantments on enchantment table.
    # Even if you set this on 100, there is a chance that it will process 0 custom enchantments (see above).
    golden-enchant-chance: 60.0

# Enchantment tiers.
# Use them to define global enchantment rarity.
tiers:
  # Tier id. Must be unique.
  common:
    # Tier name.
    name: '&fCommon'
    # Tier color.
    color: '&f'
    # Tier chance.
    chance: 75.0
  rare:
    name: '&aRare'
    color: '&a'
    chance: 45.0
  exotic:
    name: '&9Exotic'
    color: '&9'
    chance: 20.0
  legendary:
    name: '&6Legendary'
    color: '&6'
    chance: 5.0

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