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Example Enchantment Config
# In-game enchantment name. name: 'Haste' # Enchantment Tier. Must be a valid tier from main config! tier: 'rare' # Enchantment levels. level: min: 1 max: 3 # Settings for enchantment table. enchantment-table: # Minimal player exp level to be able to obtain this enchantment. min-player-level: 30 # Chance to obtain this enchantment. chance: 15.0 # Anvil settings. anvil: # Defines how many exp levels will be added to a final cost when this enchantment is applied on a result item. # (FORMULA ALLOWED, see below) merge-cost: '%level%' # Villager settings. villagers: # Defines the chance for this enchantment to be applied on villager's enchanted books and items. chance: 40.0 # Loot settings. loot-generation: # Defines the chance for this enchantment to be applied on items and enchanted books inside the chests in freshly generated chunks. chance: 40.0 # Enchant settings. settings: # ----------------------------------- # This section contains enchantment formulas, chances and settings. # You can provide different values and formulas for each enchantment level instead of global one! # You can also use some placeholders: # - %level% - Enchantment level. # ----------------------------------- # # Example: # This is global formula for all enchantment levels, so enchant trigger chance will be 30, 60 and 90 for 1, 2 and 3 enchantment levels. enchant-trigger-chance: '30.0 * %level%' # BUT you can provide different chances and formulas for each or for some of enchantment levels: # PLEASE NOTE that enchantment levels are in single quotes as well as numbers and formulas! enchant-trigger-chance: '1': '30.0' '2': '40 * %level%' # We did not provide any value for the latest (3rd) enchantment level, so it will use the latest formula of greater level here. # And the same is possible for almost all other enchantment values including these next ones. effect-level: '%level%' effect-duration: '%level% + 5.0'