Pages » Qrpg » Modules » Fortify


Commands

Command Arguments Description Player only Permission(s)
/fortify fortify [item-id] [level] Fortify item in hand by specified Fortify Item. Yes quantumrpg.fortify.cmd.fortify
/fortify unfortify - Removes fortify from item in hand. Yes quantumrpg.fortify.cmd.unfortify
/fortify get [id] [level] [amount] Get specified module item. Yes quantumrpg.admin
/fortify give [player] [id] [level] [amount] Give specified module item to a player. No quantumrpg.admin
/fortify drop [world] [x] [y] [z] [id] [level] [amount] Drop specified module item at specified location. No quantumrpg.admin
/fortify list - List of all module items. No quantumrpg.admin

Permissions

Permission Description
quantumrpg.fortify Full access to Fortify module.
quantumrpg.fortify.cmd Access to all Fortify commands.
quantumrpg.fortify.gui Allows to use Fortify GUI.

Settings.yml

# Custom module command aliases.
# You can provide multiple aliases by separating them with a comma.
command-aliases: arrows,rpgarrows

# Lore format for fortified items.
format:
  # Fortified item name format.
  item-name:
    # When false, fortify text will be added at the end of item name, else before.
    as-prefix: false
    # Fortify text for item name.
    format: '&e (Fortified)'
  item-lore:
    # This setting allows you to expand item lore when item is fortified.
    # Placeholders:
    # - %item-lore% - Item lore.
    # - %fortify-level% - Fortify level.
    # - %fortify-rate% - Fortify chance.
    # - %fortify-modules% - Fortify affected modules.
    format:
    - '%item-lore%'
    - '&8&m               &f  「 FORTIFY 」  &8&m               '
    - '&7Fortify Level: &f%fortify-level%'
    - '&7Fortify Rate: &f%fortify-rate%%'
    - '&7Effective for: &f%fortify-modules%'


# Global module item format.
# All items inside the module has it's own config file with their own name and lore settings.
# When item is generated, it's name and lore will be replaced with these values.
# This allows you to have the same format for all module items without manually editing each item.
# Placeholders:
# - Tier Placeholders.
# - %ITEM_NAME% - Item name.
# - %ITEM_LORE% - Item lore.
# - %ITEM_LEVEL% - Item level number.
# - %ITEM_LEVEL_ROMAN% - Item level in Roman number.
# - %ITEM_UNTRADEABLE% - Applies Untradeable Attribute (must be enabled in Soulbound module).
# - %TARGET_LEVEL% - Applies and displays level requirement for the target item.
# - %TARGET_TYPE% - Applies and displays item type requirement for the target item.
# - %TARGET_MODULE% - Applies and displays module requirement for the target item.
# - %TARGET_TIER% - Applies and displays Tier requirement for the target item.
item-format:
  name: '%TIER_COLOR%%ITEM_NAME% (Lv. %ITEM_LEVEL%)'
  lore:
  - '&8&m               &f  「 INFO 」  &8&m               '
  - '&7Tier: %TIER_NAME%'
  - '%ITEM_LORE%'
  - '&8&m         &f  「 REQUIREMENTS 」  &8&m        '
  - '%TARGET_LEVEL%'
  - '%TARGET_TYPE%'
  - '%TARGET_MODULE%'
  - '&8&m               &f 「 USAGE 」 &8&m               '
  - '&7Drag & drop onto item to apply.'

Item Example

material: COAL
name: 'Fortify Stone'
# Placeholders:
# - %item-lore% - Item lore.
# - %fortify-level% - Fortify level.
# - %fortify-rate% - Fortify chance.
lore:
- '&7Fortifies the item when socketing &fGems&7.'

# Fortify settings.
protection:
  # List of QRPG Socket Module names, that are will be affected by this fortify stone.
  modules:
  - gems
  # List of fortify chances depends on fortify item level.
  # Item will always use the greatest key less than or equal to the item level.
  chance-by-level:
    '1': 15
    '2': 20
    '3': 25
    '4': 30
    '5': 35
    '6': 40
    '7': 45
    '8': 50
    '9': 55
    '10': 60

# [Optional] Custom item model data from resourcepack.
model-data: 123

# [Optional] Item amount.
amount: 1

# [Optional] Item durability value.
durability: 10

# [Optional]
# Custom head texture. For player heads only.
# Some textures can be find here: https://minecraft-heads.com/
skull-hash: ''

# [Optional] 
# Adds random enchantment to make item glow.
enchanted: false

# [Optional]
# Item color for Leather armor and Potions.
# Syntax: R,G,B. -1 will define random color (0-255).
color: 255,255,255

# [Optional]
# Makes item unbreakable.
unbreakable: false

# [Optional]
# Item Flags. Use '*' to apply all flags.
# All flags you can find - HERE -
item-flags:
- HIDE_ATTRIBUTES
- HIDE_ENCHANTS

# [Required]
# Item Tier.
# If item missed this setting, it will throw an console error and won't be loaded.
tier: rare

# [Required]
# Item level.
level:
  min: 1
  max: 2

# [Optional]
# Defines how many times item can be used before it disappears.
# NOTE: When this setting is missed, item will have unlimited charges amount!
# Item will always use the greatest key less than or equal to the item level.
uses-by-level:
  '1': 1 # 1 charge at 1 level.
  '2': 3 # 3 charges at 2 levels 2-4.
  '5': 10 # 10 charges at level 5

# [Optional]
# This item will be applicable to the target item only if all the requirements are met.
target-requirements:
  # Item Group or Item Type or Material requirements.
  type:
  - 'armor'
  - 'sword'
  # Item level requirements.
  # Item will always use the greatest key less than or equal to the item level.
  # Allowed syntaxes:
  # - [level] - Exact level requirement.
  # - [min]:[max] - Exact ranged level requirement.
  # - [min~max] - Exact random level requirement.
  # - [min1~min2]:[max1] - Ranged random of two min. and one max. levels requirement and vice versa.
  # - [min1~min2]:[max1~max2] - Ranged random of two min. and two max. levels requirement.
  # Allowed placeholders:
  # - %ITEM_LEVEL% - Item level.
  level:
    '1': 10
    '2': '10:15'
    '3': '15~20'
  # Module requirements. Use '*' to include all the modules.
  # If target item is not from a QRPG module, this requirement will always fails.
  module:
  - '*'
  # Tier requirement.
  # Provide Tier Identifier.
  tier: common
18+