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Settings.yml
# Lore format.
format:
# Set element format.
# Placeholders:
# - %name% - Name of the Set Element.
element:
active: '%c%• %name% &a✓'
inactive: '%c%• %name% &c✗'
# Text, that will replace the %ITEM_SET% placeholder in item lore.
# Placeholders:
# - %set% - Item Set name.
# - %elements% - List of Set Elements with format above.
# - %effects% - List of Set Element bonuses.
lore:
- ''
- '%set%:'
- '%elements%'
- ''
- '%effects%'
Set Example
NOTE: Item will be count as a Set Element, only if both item Material and item Name (regardless of the color) are equals to the one of any set elements.
# Set name.
name: '&eWild Cat Set'
# Set Prefix and Suffix.
prefix: '&a&fBroken '
suffix: 'of Wild Cat'
# Set colors.
color:
active: '&a'
inactive: '&8'
Set elements.
elements:
# Element identifier. Must be unique.
helmet:
# List of Materials that are applicable to this element.
materials:
- GOLDEN_HELMET
# Name of the Set Element.
# Placeholders:
# - %prefix% - Set Prefix.
# - %suffix% - Set Suffix.
name: '%prefix%Helmet %suffix%'
chestplate:
materials:
- GOLDEN_CHESTPLATE
name: '%prefix%Chestplate %suffix%'
leggings:
materials:
- GOLDEN_LEGGINGS
name: '%prefix%Leggings %suffix%'
boots:
materials:
- GOLDEN_BOOTS
name: '%prefix%Boots %suffix%'
# List of Set bonuses.
bonuses:
# Amount of Set Elements that entity must have equipped to unlock the bonus.
by-elements-amount:
'2':
# This text will replace %effects% placeholder in global set lore format.
lore:
- '%c%&lSet Bonuses (2/4):'
- '%c%▸ +25% PvE Damage'
- '%c%▸ +10 Max. Health'
- '%c%▸ Speed I'
# Provide Item Stats bonuses here.
# Add percent (%) symbol at the end of value to make it work as a multiplier.
# Multiplier = (1 + Value / 100). Example: 15% BURN_RATE = BURN_RATE * 1.15, while flat 15 BURN_RATE = BURN_RATE + 15.
item-stats:
MAX_HEALTH: 10.0
PVE_DAMAGE: 25
# Provide Damage Type bonuses here.
# Add percent (%) symbol at the end of value to make it work as a multiplier.
damage-types: {}
# Provide Defense Type bonuses here.
# Add percent (%) symbol at the end of value to make it work as a multiplier.
defense-types: {}
# Provide Potion Effect bonuses here.
# Key = Effect, Value = Level.
potion-effects:
SPEED: 1
Information
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