Pages » Skillmeup » Core » Config


# Core settings.
core:
  command-aliases: skillmeup,skills
  lang: en
  prefix: SkillMeUp

# Database settings.
data:
  # Auto-save interval (in minutes).
  auto-save: 20
  # Enable to sync MySQL data between multiple servers or if you experience auto-save issues.
  instant-save: false
  # Storage settings.
  storage:
    # Allowed: SQLite, MySQL
    type: sqlite
    # Below is for MySQL only.
    username: username
    password: password
    host: localhost
    database: none
  # Purge users that are offline for specified amount of days.
  purge:
    enabled: false
    days: 60

# Enable/Disable plugin modules.
modules:
  damage_indicator:
    enabled: true
    name: Damage Indicator
  party:
    enabled: true
    name: Party

# Plugin engine settings.
# !!! DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING !!!
Engine:
  # Skill perks event priority.
  # You can try to change these values if you are experiencing compatibility issues.
  Event_Priority:
    Damage: HIGH

# Skills settings.
Skills:
  # List of disabled skills. Use skill file name (without the extension).
  Disabled:
  - skill_name
  - other_skill
  # Skill custom effects settings.
  Effects:
    # Boss bar with effect name and duration.
    Boss_Bar:
      # Enable/Disable custom effect boss bar.
      Enabled: true
      # Effect duration format.
      # Placeholders: %time%, %charges%.
      Duration_Format:
        Time: '&7%time%'
        Time_With_Charges: '&7%time% &8| &7x%charges%'
        Charges: '&7x%charges%'
      # Boss bar format for positive effects.
      # Bar colors 
      # Bar styles 
      Positive:
        Color: BLUE
        Style: SOLID
        Title: '&9%effect% &8- %duration%'
      # Boss bar format for negative effects.
      Negative:
        Color: RED
        Style: SOLID
        Title: '&c%effect% &8- %duration%'
  
  # Here you can define amount of primary skills player can have depends on his rank.
  # Use -1 for no limit.
  Player_Primary_Max:
    default: 3
    admins: -1
  
  # Perk settings.
  Perks:
    Format:
      State:
        Enabled: '&a'
        Disabled: '&8'
    # For active perks.
    Activation:
      # Prepare time (in seconds) when player can select a perk to activate.
      Time: 5
      # Action bar format for perk names and keys.
      Format:
        Key: '&7[&b%key%&7] &f%perk%'
        Split: '&7 - '
        Perk:
          Available: '&a%perk_name%'
          Cooldown: '&c%perk_name% &4(%cooldown%)'
    
    # Here you can define max. amount of enabled perks player can have in each skill depends on his rank.
    Player_Max_Enabled:
      # When true, player can not upgrade more than specified amount of perks.
      # When false, player can upgrade all the perks, but use only specified amount of them.
      Allow_Upgrade_All: false
      # Max. amount for passive perks.
      PASSIVE:
        # Skill id. Use skill file name.
        # You can use default keyword to define limit for all skills not listed here.
        # Use -1 for no perk limit.
        default:
          # Player rank (corresponding to rank name in permission plugin) : amount of perks.
          default: -1
          admins: -1
        swords:
          default: 2
          admins: -1
        axes:
          default: 2
          admins: -1
        archery:
          default: 2
          admins: -1
        defense:
          default: 2
          admins: -1
        stamina:
          default: 3
          admins: -1
      # Max. amount for active perks.
      ACTIVE:
        default:
          default: 3
        woodcutting:
          default: 3
  
  # Global leveling settings.
  Leveling:
    # List of worlds, where players won't gain skill exp.
    Banned_Worlds:
    - world1
    - world2
    # List of WorldGuard regions, where players won't gain skill exp.
    Banned_WG_Regions:
    - spawn
    # List of GameModes, in which players won't gain skill exp.
    Banned_GameModes:
    - CREATIVE
    - SPECTATOR
    # Nerf exp settings.
    Nerf:
      # Nerf exp gain from mobs spawned by specified Spawn Reasons.
      Spawn_Reason:
        SPAWNER: 0.2 # Exp from mobs spawned by Spawners, will be multiplied by 0.2 (20% from skill exp setting).
        SPAWNER_EGG: 0 # No exp will be given for 0 (zero) multiplier.
        BUILD_IRONGOLEM: 0
        BUILD_SNOWMAN: 0
        DISPENSE_EGG: 0
        SLIME_SPLIT: 0.5
  
  # Skill boosters.
  Boosters:
    # Define permanent boosters for players with specified ranks.
    # Rank name must be equal to the rank name in permission plugin.
    Rank:
      vip:
        # Defines the exp booster (modifier).
        # All exp will be multiplied by 1.15 (+15%).
        Exp_Modifier: 1.15
      gold:
        Exp_Modifier: 1.25
      admins:
        Exp_Modifier: 2.0
    # Define global boosters that are active during the specified time for all players.
    Global:
      # Section name, does not matter, but must be unique.
      weekend:
        # Exp modifier for this booster.
        Exp_Modifier: 2.0
        # Days and times, when this booster will be active.
        Days_And_Times:
          # Day name(s). Must be valid English names!
          # Separate multiple days by a comma (,).
          Saturday,Sunday:
          # Times must be in 24H, do not use seconds, - only hours and minutes.
          # Valid format: [TIME START]-[TIME END], like '12:00-16:30'
          - 16:00-22:00

# Sound effects for certain user actions.
# - List of Sounds -
Sounds:
  Skills:
    Level:
      Upgrade: ENTITY_PLAYER_LEVELUP
      Downgrade: ENTITY_BLAZE_DEATH
    Prestige:
      Upgrade:
        Success: ENTITY_PLAYER_LEVELUP
        Failure: ENTITY_ITEM_BREAK
    Perks:
      Upgrade:
        Success: ENTITY_PLAYER_LEVELUP
        Failure: ENTITY_ITEM_BREAK
      Enable:
        Success: BLOCK_NOTE_BLOCK_BELL
        Failure: ENTITY_ITEM_BREAK

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