Pages » Skillmeup » Modules » Indicators » Config


# Settings for holographic indicators.
Indicator:
  # Enable/Disable holographic indicators.
  Enabled: true
  # Format for each indicator type.
  Format:
    # Format for dealt/received damage depends on Damage Cause.
    Damage_Cause:
      # Damage cause name.
      # You can use default keyword for all other damage causes not listed here.
      # Placeholders: %amount%.
      default:
      - '&c-%amount%♥'
    # Format for regenerated health depends on Regeneration Reason.
    Regeneration_Reason:
      # Regeneration reason name.
      # You can use default keyword for all other regeneration reasons not listed here.
      # Placeholders: %amount%.
      default:
      - '&a+%amount%♥'
    # Format for custom plugin effect appliance.
    Custom_Effect:
      # Effect identifier.
      # Placeholders: %name%.
      dodge:
      - '&b%name%!'
      blindness:
      - '&7%name%!'
      root:
      - '&cRooted!'
      stun:
      - '&cStunned!'
      disarm:
      - '&cDisarmed!'
      bleed:
      - '&cBleeding!'

# Healthbar feature.
Healthbar:
  # Enable/Disable healthbar.
  Enabled: true
  # How long (in seconds) healthbar will be displayed when no damage is received.
  Display_Time: 8
  # Healthbar format.
  Format:
    # Main symbol for health points.
    Symbol: '♥'
    Bar_Length:
      # How many health symbols will be used depends on the mob's max health?
      # Default: 50, means that healthbar length will be 50% of mob's health. So, zombie with 20 health will have 10 health symbols.
      Of_Max_Health: 50
      # Maximal health bar length to prevent extra long health bars for high-health mobs.
      Maximum: 10
    # Healthbar color.
    Color:
      # Color for 'empty' health symbols.
      Empty: '&8'
      # Color for other health symbols.
      By_Health:
        # This number is a health amount for which this color is.
        # If this number is missing some of mob health value(s), the greatest number less than or equal to the mob health will be used.
        '80': '&a'
        '35': '&e'
        '0': '&c'

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